2019/01/01 by Marina Gutiérrez De Angelis, Greta Winckler, Paula Bruno Garcén +1 · 2 citations
Computer Science · Earth and Planetary Sciences · Arts and Humanities · #Virtual Reality Applications and Impacts #3D Surveying and Cultural Heritage #Museums and Cultural Heritage
paper · doi:10.36854/widok/2019.25.2081
openalex publication_date 2019/01/01 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/02
The discussion about the concepts of cave art and painting settled the basis of the project in the archaeological site of Cueva de las Manos in Argentina. The team uses an immersive technology of VR and the 360° video as a methodology to explore visuality understood as a corporal act. Our hypothesis maintains that the concept of “aesthetic experience” is not exclusively artistic, in its modern sense. The immersive medium allows users to experience the Cave, as a Virtual Denkraum, the spatial and cinematic sensoriality of the image, that poses open questions, instead of the need to decode meaning in the pictures.