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Potential Games Design Using Local Information

2018/07/16 by Changxi Li, Li, Changxi, Fenghua He +5
Computer Science · Decision Sciences · #91A30 #91A35 #Artificial Intelligence in Games #Auction Theory and Applications #Computer Science and Game Theory (cs.GT) #F.2.2 #FOS: Computer and information sciences #FOS: Electrical engineering #FOS: Mathematics #Game Theory and Applications #Optimization and Control (math.OC) #Systems and Control (eess.SY) #electronic engineering #information engineering

paper · pdf · doi:10.48550/arxiv.1807.05779

openalex publication_date 2018/07/16 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Consider a multiplayer game, and assume a system level objective function, which the system wants to optimize, is given. This paper aims at accomplishing this goal via potential game theory when players can only get part of other players' information. The technique is designing a set of local information based utility functions, which guarantee that the designed game is potential, with the system level objective function its potential function. First, the existence of local information based utility functions can be verified by checking whether the corresponding linear equations have a solution. Then an algorithm is proposed to calculate the local information based utility functions when the utility design equations have solutions. Finally, consensus problem of multiagent system is considered to demonstrate the effectiveness of the proposed design procedure.

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