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Behavior of Self-Motivated Agents in Complex Networks

2016/04/13 by Sundong Kim, Kim, Sundong, Jin-Jae Lee +1
Biochemistry, Genetics and Molecular Biology · Computer Science · Physics and Astronomy · Social Sciences · #Computer Science and Game Theory (cs.GT) #Evolution and Genetic Dynamics #Evolutionary Game Theory and Cooperation #FOS: Computer and information sciences #FOS: Physical sciences #I.2.11 #Multiagent Systems (cs.MA) #Opinion Dynamics and Social Influence #Physics and Society (physics.soc-ph) #cs.GT #cs.MA #physics.soc-ph

paper · pdf · doi:10.48550/arxiv.1604.03747

14 pages, Format: Winter Simulation Conference

arxiv created 2016/04/13 · openalex publication_date 2016/04/13 · arxiv updated 2016/04/14 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Traditional evolutionary game theory describes how certain strategy spreads throughout the system where individual player imitates the most successful strategy among its neighborhood. Accordingly, player doesn't have own authority to change their state. However in the human society, peoples do not just follow strategies of other people, they choose their own strategy. In order to see the decision of each agent in timely basis and differentiate between network structures, we conducted multi-agent based modeling and simulation. In this paper, agent can decide its own strategy by payoff comparison and we name this agent as "Self-motivated agent". To explain the behavior of self-motivated agent, prisoner's dilemma game with cooperator, defector, loner and punisher are considered as an illustrative example. We performed simulation by differentiating participation rate, mutation rate and the degree of network, and found the special coexisting conditions.

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