2004/07/01 by Anke van Zuylen, Frans Schalekamp · 1 citation
Mathematics · Computer Science · #Mathematical Dynamics and Fractals #Artificial Intelligence in Games #Algorithms and Data Compression
paper · doi:10.1017/s0269964804183034
openalex publication_date 2004/07/01 · openalex created_date 2025/10/10 · openalex updated_date 2026/06/26
We show that winning the game New Age Solitaire only depends on the number of rising sequences in the deck used. The probability of winning for the special case of a new deck that is shuffled using the GSR shuffle (and two variants) are studied. We show that this game pinpoints the Achilles' heel of the GSR shuffle as is demonstrated using the variation distance.