vix.ing · top · new · best · stats · spec

Learning Generalizable Behavior via Visual Rewrite Rules

2021/12/09 by Yiheng Xie, Mingxuan Li, Xie, Yiheng +6
Computer Science · #Artificial Intelligence (cs.AI) #Domain Adaptation and Few-Shot Learning #FOS: Computer and information sciences #Reinforcement Learning in Robotics #cs.AI

paper · pdf · doi:10.48550/arxiv.2112.05218

AAAI 2022 Workshop on Reinforcement Learning in Games

arxiv created 2021/12/09 · openalex publication_date 2021/12/09 · arxiv updated 2021/12/13 · openalex created_date 2022/05/05 · openalex updated_date 2026/07/28

Abstract

Though deep reinforcement learning agents have achieved unprecedented success in recent years, their learned policies can be brittle, failing to generalize to even slight modifications of their environments or unfamiliar situations. The black-box nature of the neural network learning dynamics makes it impossible to audit trained deep agents and recover from such failures. In this paper, we propose a novel representation and learning approach to capture environment dynamics without using neural networks. It originates from the observation that, in games designed for people, the effect of an action can often be perceived in the form of local changes in consecutive visual observations. Our algorithm is designed to extract such vision-based changes and condense them into a set of action-dependent descriptive rules, which we call ''visual rewrite rules'' (VRRs). We also present preliminary results from a VRR agent that can explore, expand its rule set, and solve a game via planning with its learned VRR world model. In several classical games, our non-deep agent demonstrates superior performance, extreme sample efficiency, and robust generalization ability compared with several mainstream deep agents.

Related