vix.ing · top · new · best · stats

Crowdsourced Peer Learning Activity for Internet of Things Education: A Case Study

2019/05/28 by Ahmed A. Hussein, Ahmed Hussein, Mahmoud Barhamgi +6
Computer Science · #Computers and Society (cs.CY) #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC) #ICT in Developing Communities #Mobile Crowdsensing and Crowdsourcing #Open Source Software Innovations #cs.CY #cs.HC

paper · pdf · doi:10.48550/arxiv.1905.11652

arxiv created 2019/05/28 · openalex publication_date 2019/05/28 · arxiv updated 2019/05/29 · openalex created_date 2022/07/29 · openalex updated_date 2026/07/28

Abstract

Computing devices such as laptops, tablets and mobile phones have become part of our daily lives. End users increasingly know more and more information about these devices. Further, more technically savvy end users know how such devices are being built and know how to choose one over the others. However, we cannot say the same about the Internet of Things (IoT) products. Due to its infancy nature of the marketplace, end users have very little idea about IoT products. To address this issue, we developed a method, a crowdsourced peer learning activity, supported by an online platform (OLYMPUS) to enable a group of learners to learn IoT products space better. We conducted two different user studies to validate that our tool enables better IoT education. Our method guide learners to think more deeply about IoT products and their design decisions. The learning platform we developed is open source and available for the community.

Related