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Video Gaming and Gender Dysphoria: Some Case Study Evidence

2016/11/14 by Mark D. Griffiths, Jon Arcelus, Walter Pierre Bouman · 1 voice · 4 citations
Psychology · #Sexuality, Behavior, and Technology #LGBTQ Health, Identity, and Policy #Gambling Behavior and Treatments

paper · pdf · doi:10.51698/aloma.2016.34.2.59-66

Abstract

Video gaming has become an established area of research over the last two decades. Relatively little research has been carried out in the area of in-game gender swapping. Clinically, there is anecdotal evidence that people with Gender Dysphoria use video gaming for the purpose of experimenting with and experiencing their gender identity in a safe environment. This paper discusses the various positive and negative functions video gaming may have for people with Gender Dysphoria through a number of case studies. Recommendations for further research are suggested.

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