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Computer-Using World Model

2026/02/19 by Yiming Guan, Rui Yu, John Zhang +16 · 1 voice · 1 citation
Computer Science · #Action (physics) #Advanced Software Engineering Methodologies #Counterfactual thinking #Interface (matter) #Range (aeronautics) #Reinforcement learning #Software #Software Engineering Research #Software System Performance and Reliability #State (computer science) #cs.SE

paper · pdf · doi:10.48550/arxiv.2602.17365

openalex publication_date 2026/02/19 · arxiv published 2026/02/19 · arxiv updated 2026/02/19 · openalex created_date 2026/02/21 · openalex updated_date 2026/07/28

Abstract

Agents operating in complex software environments benefit from reasoning about the consequences of their actions, as even a single incorrect user interface (UI) operation can derail long, artifact-preserving workflows. This challenge is particularly acute for computer-using scenarios, where real execution does not support counterfactual exploration, making large-scale trial-and-error learning and planning impractical despite the environment being fully digital and deterministic. We introduce the Computer-Using World Model (CUWM), a world model for desktop software that predicts the next UI state given the current state and a candidate action. CUWM adopts a two-stage factorization of UI dynamics: it first predicts a textual description of agent-relevant state changes, and then realizes these changes visually to synthesize the next screenshot. CUWM is trained on offline UI transitions collected from agents interacting with real Microsoft Office applications, and further refined with a lightweight reinforcement learning stage that aligns textual transition predictions with the structural requirements of computer-using environments. We evaluate CUWM via test-time action search, where a frozen agent uses the world model to simulate and compare candidate actions before execution. Across a range of Office tasks, world-model-guided test-time scaling improves decision quality and execution robustness.

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