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Programming backgammon using self-teaching neural nets

2002/01/01 by Gerald Tesauro · 2 citations
Computer Science · #Artificial Intelligence in Games #Evolutionary Algorithms and Applications #Reinforcement Learning in Robotics

paper · pdf · doi:10.1016/s0004-3702(01)00110-2

crossref issued 2002/01/01 · crossref published 2002/01/01 · crossref published-print 2002/01/01 · openalex publication_date 2002/01/01 · crossref created 2002/07/25 · crossref deposited 2019/05/03 · openalex created_date 2025/10/10 · crossref indexed 2026/03/06 · openalex updated_date 2026/08/02

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