2012/09/15 by Paul Mason · 1 citation
Social Sciences · Arts and Humanities · #Digital Games and Media #Digital Humanities and Scholarship
paper · doi:10.3983/twc.2012.0444
openalex publication_date 2012/09/15 · openalex created_date 2025/10/10 · openalex updated_date 2026/05/21
I explore some aspects of the early history of tabletop role-playing games (RPGs) that are perhaps not well known among media scholars, and which offer an alternative take on the idea of fan activity.