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3D garment fit on solid and soft digital avatars – preliminary results

2022/09/03 by Elena Brake, Yordan Kyosev, Katerina Rose · 1 citation
Engineering · Materials Science · Computer Science · #3D Shape Modeling and Analysis #Textile materials and evaluations #Virtual Reality Applications and Impacts

paper · pdf · doi:10.25367/cdatp.2022.3.p97-103

openalex publication_date 2022/09/03 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/02

Abstract

For a holistic assessment of the interaction between the human body and tight fitted clothing, it is necessary to consider the mechanical properties of the body. Default avatars in CAD software are usually solid and do not take this interaction into account. For this purpose, a solid avatar is converted to a deformable one by using the soft body physics implementation in the simulation program Blender. The fit of a 3D garment on both avatars are compared, which allows a first evaluation of the differences between these approaches.

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