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MarioNette: Self-Supervised Sprite Learning

2021/04/29 by Dmitriy Smirnov, Michaël Gharbi, Michael Gharbi +10 · 1 voice · 1 citation
Computer Science · #Advanced Vision and Imaging #Computer Graphics and Visualization Techniques #Generative Adversarial Networks and Image Synthesis #cs.CV

paper · pdf · doi:10.48550/arxiv.2104.14553

openalex publication_date 2021/04/29 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Artists and video game designers often construct 2D animations using libraries of sprites -- textured patches of objects and characters. We propose a deep learning approach that decomposes sprite-based video animations into a disentangled representation of recurring graphic elements in a self-supervised manner. By jointly learning a dictionary of possibly transparent patches and training a network that places them onto a canvas, we deconstruct sprite-based content into a sparse, consistent, and explicit representation that can be easily used in downstream tasks, like editing or analysis. Our framework offers a promising approach for discovering recurring visual patterns in image collections without supervision.

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