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Considerations for the design of exergames

2007/12/01 by Jeff Sinclair, Philip Hingston, Martin Mašek · 4 citations
Psychology · Computer Science · Health Professions · #Educational Games and Gamification #Innovative Human-Technology Interaction #Mobile Health and mHealth Applications

paper · doi:10.1145/1321261.1321313

openalex publication_date 2007/12/01 · openalex created_date 2025/10/10 · openalex updated_date 2026/08/01

Abstract

Exergaming is the use of video games in an exercise activity. In this paper we consider game design for successful exergames. To do this, we review the history of exergaming and the current state of research in this field. We find that there exists some research aimed at evaluating the physical and health characteristics of exergames, but research on how to design exercise games is still in the early stages. From an analysis of this information, and drawing on established principles from sports science for the prescription of exercise programs, we then attempt to identify success factors to guide designers of exergaming systems.

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