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Challenges and opportunities: using a science-based video game in secondary school settings

2012/03/26 by Rachel Muehrer, Jennifer Jenson, Jeremy N. Friedberg +2 · 1 citation
Computer Science · Psychology · #Educational Games and Gamification #Innovative Teaching and Learning Methods #Mobile Learning in Education

paper · doi:10.1007/s11422-012-9409-z

openalex publication_date 2012/03/26 · crossref created 2012/03/26 · crossref issued 2012/03/27 · crossref published 2012/03/27 · crossref published-online 2012/03/27 · crossref published-print 2012/12/01 · crossref deposited 2019/06/01 · openalex created_date 2025/10/10 · crossref indexed 2026/05/01 · openalex updated_date 2026/07/23

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