2025/09/22 by Miller, Joel, Weyl, E. Glen, Kanich, Chris
#Computer Science and Game Theory (cs.GT) #Computers and Society (cs.CY) #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC)
paper · doi:10.48550/arxiv.2509.18343
We discuss an algorithmic intervention aimed at increasing equity and economic efficiency at a crowdfunding platform that gives cash subsidies to grantees. Through a blend of technical and qualitative methods, we show that the previous algorithm used by the platform -- Quadratic Funding (QF) -- suffered problems because its design was rooted in a model of individuals as isolated and selfish. We present an alternative algorithm -- Connection-Oriented Quadratic Funding (CO-QF) -- rooted in a theory of plurality and prosocial utilities, and show that it qualitatively and quantitatively performs better than QF. CO-QF has achieved an 89% adoption rate at the platform and has distributed over 4 Million to date. In simulations we show that it provides better social welfare than QF. While our design for CO-QF was responsive to the needs of a specific community, we also extrapolate out of this context to show that CO-QF is a potentially helpful tool for general-purpose public decision making.