1970/04/30 by G. M. Adelʹson-Velʹskiĭ, V L Arlazarov, A R Bitman +2 · 54 citations
Computer Science · Mathematics · #Advanced Database Systems and Queries #Artificial Intelligence in Games #Artificial intelligence #Computer chess #Computer science #Data Visualization and Analytics #Law #Mathematics #Mathematics education #Political science
paper · doi:10.1070/rm1970v025n02abeh003792
published in Russian Mathematical Surveys 25(2), 221-262 (IOP Publishing)
openalex publication_date 1970/04/30 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/31
This paper presents an account of the mathematical foundations of the construction of game playing programs and methods of putting them on computers. We give a description of the principles used in organizing and processing information in the chess programs devised by the authors during the years 1961-6 for the electronic computer M-20. We also give some games played according to these programs.