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DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization

2026/08/03 by Minnan Pei, Gang Li, Zeyu Zhu +7
Computer Science · #cs.AR #cs.AI #cs.CV

paper · pdf

Accepted to the 59th IEEE/ACM International Symposium on Microarchitecture (MICRO 2026)

arxiv created 2026/08/03 · arxiv updated 2026/08/04

Abstract

3D Gaussian Splatting (3DGS) has emerged as a leading technique for real-time novel view synthesis, yet existing 3DGS accelerators suffer from poor architectural scalability: increasing the number of PEs leads to marginal performance improvement during rendering. We identify that the root cause is the tightly coupled ``checking-while-blending'' dataflow, which exacerbates PE underutilization caused by spatial redundancy from irregular Gaussian coverage and temporal redundancy from asynchronous pixel-wise termination under parallel execution. To address this issue, we propose DeGS, a scalable architecture for efficient 3DGS inference. To systematically eliminate the redundancies inherent in rendering, DeGS exploits a decoupled dataflow, restructuring the coupled α-checking, transmittance checking, and α-blending of the standard rendering process into consecutive workload parsing, reorganization, and blending stages. This allows the fragmented, length-variable, and temporal-dependent workloads to be reorganized into compact, conflict-free, and dense workloads prior to blending, thereby significantly improving PE utilization during parallel blending. Implemented in 28 nm technology, DeGS achieves 2.36×--7.25× throughput, 1.82×--6.02× end-to-end speedup, and 1.59×--4.42× energy efficiency over state-of-the-art 3DGS accelerators (GSCore, GBU, GCC) across diverse scenes and resolutions (720p to 8K). Moreover, scaling from 16 to 1024 PEs, DeGS maintains over 80% PE utilization at high resolutions, significantly outperforming existing accelerators.

Citations