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Piercing the Chessboard

2023/01/01 by Gergely Ambrus, Imre Bárány, Frankl Péter +3 · 1 voice
Computer Science · Engineering · #Advanced Numerical Analysis Techniques #Artificial Intelligence in Games #Computational Geometry and Mesh Generation #Digital Image Processing Techniques

paper · doi:10.1137/21m146048x

openalex publication_date 2023/07/13 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

We consider the minimum number of lines hn and pn needed to intersect or pierce, respectively, all the cells of the n × n chessboard. Determining these values can also be interpreted as a strengthening of the classical plank problem for integer points. Using the symmetric plank theorem of K. Ball, we prove that hn = \lceil \frac n 2 \rceil for each n ≥ 1. Studying the piercing problem, we show that 0.7n ≤ pn ≤ n-1 for n≥ 3, where the upper bound is conjectured to be sharp. The lower bound is proven by using the linear programming method, whose limitations are also demonstrated.

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