2025/06/11 by Laura Edwards · 1 voice
Computer Science · Medicine · #Simulation-Based Education in Healthcare #Traumatic Brain Injury Research #Virtual Reality Applications and Impacts
paper · pdf · doi:10.3389/frvir.2025.1504894
openalex publication_date 2025/06/11 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/23
Objective To assess the feasibility of delivering a virtual reality relaxation intervention on an inpatient neurorehabilitation unit within the NHS. Methods An open-label feasibility study. Participants undergoing inpatient neurorehabilitation were recruited to use a virtual-reality distraction intervention under the guidance of a clinician with a minimum of one session per participant and no upper limit. The main outcome measures were around recruitment and retention, acceptability, pain, and anxiety. Results Recruitment was lower than anticipated due to many potential participants not meeting inclusion criteria. Nine participants were recruited and used the intervention a total of 23 times. Pain and anxiety scores were statistically significantly reduced (p = 0.0039 for both). Participants enjoyed using the VR. No serious adverse events were noted. Conclusion Virtual reality relaxation is enjoyable and successfully reduced pain and anxiety scores in patients on our neurorehabilitation unit, but only few neurorehabilitation inpatients were eligible for this study.