2025/05/13 by Aska Mayer · 1 voice
Social Sciences · #Education and Technology Integration
paper · pdf · doi:10.54337/ojs.jos.v10i2.8712
openalex publication_date 2025/05/13 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28
This paper explores playful instances of somaesthetic technology practices. Based on a multiple case study strategy, a preliminary framework will be provided for playfulness in technology practices which are focused on somaesthetic experience, appreciation, and transformation. To illustrate the understanding of playful somaesthetic technology practices, three selected cases are introduced (Alternative Game Controllers, Medical Performance Art, Human Tail Augmentations), their playful features defined, and their conditions of practice analysed.