2025/09/04 by Jen-Chu Hsu, Wernhuar Tarng, Kuo-Liang Ou · 1 voice
Arts and Humanities · Computer Science · Psychology · #Art Therapy and Mental Health #Child Therapy and Development #Virtual Reality Applications and Impacts
paper · doi:10.1080/10447318.2025.2551036
openalex publication_date 2025/09/04 · openalex created_date 2025/10/10 · openalex updated_date 2026/06/15
Virtual Reality (VR) offers immersive experiences that allow individuals to adopt others’ perspectives, presenting a promising tool for reducing stigma and enhancing empathy. Nevertheless, empirical findings regarding the effectiveness of VR in cultivating empathy remain inconsistent. This study examined the impact of first-person experiences in public settings on empathy toward individuals with schizophrenia. Participants interacted with simulations via either desktop computers or immersive VR devices. After the experience, they completed self-report questionnaires assessing empathy and spatial presence across conditions. Results indicate that VR-based psychosis simulations enhance empathic concern, cognitive empathy, and affective empathy, though they do not reduce personal distress. Furthermore, media modality exerted a notable influence on attitudes, with heightened spatial presence in VR strongly associated with deeper immersion and greater empathic and attitudinal improvements. These findings highlight the potential of VR first-person narratives as an effective tool for fostering empathy and advancing health education on psychosis.