2025/12/11 by Sam Ganzfried, Ganzfried, Sam · 1 citation
Computer Science · Decision Sciences · #Advanced Bandit Algorithms Research #Artificial Intelligence in Games #Game Theory and Applications #cs.AI #cs.GT #cs.MA #econ.TH #q-bio.PE
paper · pdf · doi:10.48550/arxiv.2512.10279
openalex publication_date 2025/12/11 · openalex created_date 2025/12/13 · openalex updated_date 2026/07/30
We present an algorithm for computing evolutionarily stable strategies (ESSs) in symmetric perfect-recall extensive-form games of imperfect information. Our main algorithm is for two-player games, and we describe how it can be extended to multiplayer games. The algorithm is sound and computes all ESSs in nondegenerate games and a subset of them in degenerate games which contain an infinite continuum of symmetric Nash equilibria. The algorithm can be stopped early to find one or more ESSs. We experiment on an imperfect-information cancer signaling game as well as random games to demonstrate scalability.