2014/09/01 by Elizabeth Bradley, Elizabeth Gates Bradley, Brittany Kendall
Psychology · Social Sciences · #Educational Games and Gamification #Online and Blended Learning #Teacher Education and Leadership Studies
paper · doi:10.2190/et.43.1.b
crossref issued 2014/09/01 · crossref published 2014/09/01 · crossref published-print 2014/09/01 · openalex publication_date 2014/09/01 · crossref published-online 2014/12/09 · crossref created 2014/12/09 · openalex created_date 2025/10/10 · crossref deposited 2026/04/28 · crossref indexed 2026/07/29 · openalex updated_date 2026/07/30
Computer simulations can provide guided practice for a variety of situations that pre-service teachers would not frequently experience during their teacher education studies. Pre-service teachers can use simulations to turn the knowledge they have gained in their coursework into real experience. Teacher simulation training has come a long way over the past few decades, from the “stop video method,” virtual puppetry, and Multi-User Virtual Environment to single user simulations in which the simulation has pre-programmed responses to complex threads of interactions between the preservice teacher and the simulated student. There are a number of single user simulations for teacher training, including those focused on classroom management, identifying at-risk students, and bullying prevention. Computer simulations aren't intended to be a substitute for hands-on classroom experience; rather, they provide specific skill-building lessons to teacher candidates. This history and overview of computer simulations will help teacher educators know what simulations are available and choose the best tools for their training programs.