2018/09/05 by Sarah Diefenbach, Annemarie Müssig
Decision Sciences · Psychology · Social Sciences · #Educational Games and Gamification #Impact of Technology on Adolescents #Technology Adoption and User Behaviour
paper · doi:10.1016/j.ijhcs.2018.09.004
openalex publication_date 2018/09/05 · crossref created 2018/09/05 · crossref deposited 2019/05/18 · crossref issued 2019/07/01 · crossref published 2019/07/01 · crossref published-print 2019/07/01 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/16 · crossref indexed 2026/07/29