2023/03/27 by Claire K. Wan, Cih-Hao Chiu
Computer Science · Psychology · #Educational Games and Gamification #Flow Experience in Various Fields #Virtual Reality Applications and Impacts
paper · doi:10.1016/j.ijhcs.2023.103037
openalex publication_date 2023/03/27 · crossref created 2023/03/27 · crossref issued 2023/08/01 · crossref published 2023/08/01 · crossref published-print 2023/08/01 · openalex created_date 2025/10/10 · crossref deposited 2025/10/21 · openalex updated_date 2026/06/15 · crossref indexed 2026/07/30