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Acquisition of chess knowledge in AlphaZero

2021/11/17 by Thomas McGrath, Andrei Kapishnikov, Nenad Tomašev +6 · 5 voices · 13 citations
Computer Science · Economics, Econometrics and Finance · Mathematics · #Artificial Intelligence in Games #Explainable Artificial Intelligence (XAI) #Sports Analytics and Performance #cs.AI #stat.ML

paper · pdf · doi:10.1073/pnas.2206625119

openalex publication_date 2022/11/14 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

We analyze the knowledge acquired by AlphaZero, a neural network engine that learns chess solely by playing against itself yet becomes capable of outperforming human chess players. Although the system trains without access to human games or guidance, it appears to learn concepts analogous to those used by human chess players. We provide two lines of evidence. Linear probes applied to AlphaZero's internal state enable us to quantify when and where such concepts are represented in the network. We also describe a behavioral analysis of opening play, including qualitative commentary by a former world chess champion.

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