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Virtual Reality: How Much Immersion Is Enough?

2007/07/01 by Doug A. Bowman, Ryan P. McMahan · 1,351 citations
Computer Science · Psychology · #Augmented Reality Applications #Computer science #Human–computer interaction #Immersion (mathematics) #Multimedia #Operating system #Sense of presence #Virtual Reality Applications and Impacts #Virtual machine #Virtual reality #Virtual world #Visual and Cognitive Learning Processes

paper · doi:10.1109/mc.2007.257

published in Computer 40(7), 36-43 (IEEE Computer Society)

openalex publication_date 2007/07/01 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/25

Abstract

Solid evidence of virtual reality's benefits has graduated from impressive visual demonstrations to producing results in practical applications. Further, a realistic experience is no longer immersion's sole asset. Empirical studies show that various components of immersion provide other benefits - full immersion is not always necessary. The goal of immersive virtual environments (VEs) was to let the user experience a computer-generated world as if it were real - producing a sense of presence, or "being there," in the user's mind.

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