2024/04/26 by Ahmed M. Abuzuraiq, Philippe Pasquier, Abuzuraiq, Ahmed M. +1 · 1 citation
Arts and Humanities · Engineering · Neuroscience · #Aesthetic Perception and Analysis #Architecture and Computational Design #Art, Technology, and Culture #Artificial Intelligence (cs.AI) #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC)
paper · pdf · doi:10.48550/arxiv.2404.17688
openalex publication_date 2024/04/26 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28
In this paper, we map out the landscape of options available to visual artists for creating personal artworks, including crafting, adapting and navigating deep generative models. Following that, we argue for revisiting model crafting, defined as the design and manipulation of generative models for creative goals, and motivate studying and designing for model crafting as a creative activity in its own right.