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The effective components of creativity in digital game-based learning among young children: A case study

2020/07/11 by Najmeh Behnamnia, Amirrudin Kamsin, Maizatul Akmar Binti Ismail +3 · 1 citation
Psychology · Social Sciences · #Child Development and Digital Technology #Educational Games and Gamification #Impact of Technology on Adolescents

paper · doi:10.1016/j.childyouth.2020.105227

openalex publication_date 2020/07/11 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/29

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