vix.ing · top · new · best · stats · spec

Interactive Character Animation Using Simulated Physics: A State‐of‐the‐Art Review

2012/09/12 by T. Geijtenbeek, Thomas Geijtenbeek, N. Pronost +1
Computer Science · Engineering · #Computer Graphics and Visualization Techniques #Human Motion and Animation #Music Technology and Sound Studies

paper · doi:10.1111/j.1467-8659.2012.03189.x

openalex publication_date 2012/09/12 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Abstract Physics simulation offers the possibility of truly responsive and realistic animation. Despite wide adoption of physics simulation for the animation of passive phenomena, such as fluids, cloths and rag‐doll characters, commercial applications still resort to kinematics‐based approaches for the animation of actively controlled characters. However, following a renewed interest in the use of physics simulation for interactive character animation, many recent publications demonstrate tremendous improvements in robustness, visual quality and usability. We present a structured review of over two decades of research on physics‐based character animation, as well as point out various open research areas and possible future directions.

Citations

Related