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MoLA: Motion Generation and Editing with Latent Diffusion Enhanced by Adversarial Training

2024/06/04 by Kengo Uchida, Takashi Shibuya, Uchida, Kengo +10 · 2 citations
Computer Science · Engineering · #Computer Vision and Pattern Recognition (cs.CV) #FOS: Computer and information sciences #Generative Adversarial Networks and Image Synthesis #Human Motion and Animation #Human Pose and Action Recognition

paper · pdf · doi:10.48550/arxiv.2406.01867

openalex publication_date 2024/06/04 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

In text-to-motion generation, controllability as well as generation quality and speed has become increasingly critical. The controllability challenges include generating a motion of a length that matches the given textual description and editing the generated motions according to control signals, such as the start-end positions and the pelvis trajectory. In this paper, we propose MoLA, which provides fast, high-quality, variable-length motion generation and can also deal with multiple editing tasks in a single framework. Our approach revisits the motion representation used as inputs and outputs in the model, incorporating an activation variable to enable variable-length motion generation. Additionally, we integrate a variational autoencoder and a latent diffusion model, further enhanced through adversarial training, to achieve high-quality and fast generation. Moreover, we apply a training-free guided generation framework to achieve various editing tasks with motion control inputs. We quantitatively show the effectiveness of adversarial learning in text-to-motion generation, and demonstrate the applicability of our editing framework to multiple editing tasks in the motion domain.

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