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ReMu: Reconstructing Multi-layer 3D Clothed Human from Image Layers

2025/08/02 by Onat Vuran, Vuran, Onat, Hsuan-I Ho +1
Computer Science · Engineering · #3D Shape Modeling and Analysis #Computer Vision and Pattern Recognition (cs.CV) #FOS: Computer and information sciences #Generative Adversarial Networks and Image Synthesis #Graphics (cs.GR) #Human Pose and Action Recognition

paper · pdf · doi:10.48550/arxiv.2508.01381

openalex publication_date 2025/08/02 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

The reconstruction of multi-layer 3D garments typically requires expensive multi-view capture setups and specialized 3D editing efforts. To support the creation of life-like clothed human avatars, we introduce ReMu for reconstructing multi-layer clothed humans in a new setup, Image Layers, which captures a subject wearing different layers of clothing with a single RGB camera. To reconstruct physically plausible multi-layer 3D garments, a unified 3D representation is necessary to model these garments in a layered manner. Thus, we first reconstruct and align each garment layer in a shared coordinate system defined by the canonical body pose. Afterwards, we introduce a collision-aware optimization process to address interpenetration and further refine the garment boundaries leveraging implicit neural fields. It is worth noting that our method is template-free and category-agnostic, which enables the reconstruction of 3D garments in diverse clothing styles. Through our experiments, we show that our method reconstructs nearly penetration-free 3D clothed humans and achieves competitive performance compared to category-specific methods. Project page: https://eth-ait.github.io/ReMu/

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