2024/07/05 by Petr Anokhin, Anokhin, Petr, Nikita Semenov +10 · 16 citations
Computer Science · Decision Sciences · #Advanced Graph Neural Networks #Artificial Intelligence (cs.AI) #Data Quality and Management #FOS: Computer and information sciences #Semantic Web and Ontologies
paper · pdf · doi:10.48550/arxiv.2407.04363
openalex publication_date 2024/07/05 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28
Advancements in the capabilities of Large Language Models (LLMs) have created a promising foundation for developing autonomous agents. With the right tools, these agents could learn to solve tasks in new environments by accumulating and updating their knowledge. Current LLM-based agents process past experiences using a full history of observations, summarization, retrieval augmentation. However, these unstructured memory representations do not facilitate the reasoning and planning essential for complex decision-making. In our study, we introduce AriGraph, a novel method wherein the agent constructs and updates a memory graph that integrates semantic and episodic memories while exploring the environment. We demonstrate that our Ariadne LLM agent, consisting of the proposed memory architecture augmented with planning and decision-making, effectively handles complex tasks within interactive text game environments difficult even for human players. Results show that our approach markedly outperforms other established memory methods and strong RL baselines in a range of problems of varying complexity. Additionally, AriGraph demonstrates competitive performance compared to dedicated knowledge graph-based methods in static multi-hop question-answering.