2023/11/12 by Pape, Dave, Sandin, Dan
#FOS: Computer and information sciences #Graphics (cs.GR) #Human-Computer Interaction (cs.HC)
paper · doi:10.48550/arxiv.2311.09244
We present a collection of heuristics and simple tests for evaluating the quality of a projection-based virtual reality display. A typical VR system includes numerous potential sources of error. By understanding the characteristics of a correctly working system, and the types of errors that are likely to occur, users can quickly determine if their display is inaccurate and what components may need correction.