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Can Pose Transfer Models Generate Realistic Human Motion?

2025/01/26 by Vaclav Knapp, Knapp, Vaclav, Matyáš Boháček +1 · 1 citation
Computer Science · Engineering · Health Professions · #Artificial Intelligence (cs.AI) #Balance, Gait, and Falls Prevention #Computer Vision and Pattern Recognition (cs.CV) #FOS: Computer and information sciences #Gait Recognition and Analysis #Human Pose and Action Recognition #Machine Learning (cs.LG)

paper · pdf · doi:10.48550/arxiv.2501.15648

openalex publication_date 2025/01/26 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Recent pose-transfer methods aim to generate temporally consistent and fully controllable videos of human action where the motion from a reference video is reenacted by a new identity. We evaluate three state-of-the-art pose-transfer methods -- AnimateAnyone, MagicAnimate, and ExAvatar -- by generating videos with actions and identities outside the training distribution and conducting a participant study about the quality of these videos. In a controlled environment of 20 distinct human actions, we find that participants, presented with the pose-transferred videos, correctly identify the desired action only 42.92% of the time. Moreover, the participants find the actions in the generated videos consistent with the reference (source) videos only 36.46% of the time. These results vary by method: participants find the splatting-based ExAvatar more consistent and photorealistic than the diffusion-based AnimateAnyone and MagicAnimate.

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