2020/01/08 by Ingo Wald, Bruce Cherniak, Wald, Ingo +20
Computer Science · Engineering · #3D Shape Modeling and Analysis #Advanced Vision and Imaging #Computer Graphics and Visualization Techniques #FOS: Computer and information sciences #Graphics (cs.GR)
paper · pdf · doi:10.48550/arxiv.2001.02620
openalex publication_date 2020/01/08 · openalex created_date 2022/10/01 · openalex updated_date 2026/07/28
New algorithmic and hardware developments over the past two decades have\nenabled interactive ray tracing of small to modest sized scenes, and are\nfinding growing popularity in scientific visualization and games. However,\ninteractive ray tracing has not been as widely explored in the context of\nproduction film rendering, where challenges due to the complexity of the models\nand, from a practical standpoint, their unavailability to the wider research\ncommunity, have posed significant challenges. The recent release of the Disney\nMoana Island Scene has made one such model available to the community for\nexperimentation. In this paper, we detail the challenges posed by this scene to\nan interactive ray tracer, and the solutions we have employed and developed to\nenable interactive path tracing of the scene with full geometric and shading\ndetail, with the goal of providing insight and guidance to other researchers.\n