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Meta 3D TextureGen: Fast and Consistent Texture Generation for 3D Objects

2024/07/02 by Raphael Bensadoun, Bensadoun, Raphael, Yanir Kleiman +11 · 10 citations
Computer Science · Engineering · #3D Shape Modeling and Analysis #Artificial Intelligence (cs.AI) #Computer Graphics and Visualization Techniques #Computer Vision and Pattern Recognition (cs.CV) #FOS: Computer and information sciences #Graphics (cs.GR) #Image Processing and 3D Reconstruction #Machine Learning (cs.LG)

paper · pdf · doi:10.48550/arxiv.2407.02430

openalex publication_date 2024/07/02 · openalex created_date 2024/07/06 · openalex updated_date 2026/07/28

Abstract

The recent availability and adaptability of text-to-image models has sparked a new era in many related domains that benefit from the learned text priors as well as high-quality and fast generation capabilities, one of which is texture generation for 3D objects. Although recent texture generation methods achieve impressive results by using text-to-image networks, the combination of global consistency, quality, and speed, which is crucial for advancing texture generation to real-world applications, remains elusive. To that end, we introduce Meta 3D TextureGen: a new feedforward method comprised of two sequential networks aimed at generating high-quality and globally consistent textures for arbitrary geometries of any complexity degree in less than 20 seconds. Our method achieves state-of-the-art results in quality and speed by conditioning a text-to-image model on 3D semantics in 2D space and fusing them into a complete and high-resolution UV texture map, as demonstrated by extensive qualitative and quantitative evaluations. In addition, we introduce a texture enhancement network that is capable of up-scaling any texture by an arbitrary ratio, producing 4k pixel resolution textures.

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