2024/11/07 by Y. Mori, Mori, Yoshiki, Masayuki Kajiura +6
Psychology · #FOS: Computer and information sciences #Human-Automation Interaction and Safety #Human-Computer Interaction (cs.HC)
paper · pdf · doi:10.48550/arxiv.2411.05142
openalex publication_date 2024/11/07 · openalex created_date 2024/11/15 · openalex updated_date 2026/07/28
Esports offers a platform for players to engage in competitive and cooperative gaming with others remotely via the Internet. Despite these opportunities for social interaction, many players may still experience loneliness while playing online games. This study aims to enhance the social presence of partner players during online gameplay. The demonstration system, designed for 1-on-1 online competitive games, mutually transmits the partner's biosignals, through heartbeat-like vibrotactile stimuli. The system generates vibrotactile signals that represent two-dimensional emotions, arousal and valence, based on biosignals such as heart rate and electrodermal activity.