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Photorealistic Object Insertion with Diffusion-Guided Inverse Rendering

2024/08/19 by Ruofan Liang, Žan Gojčič, Liang, Ruofan +11 · 4 citations
Computer Science · Engineering · #3D Shape Modeling and Analysis #Artificial Intelligence (cs.AI) #Computer Graphics and Visualization Techniques #Computer Vision and Pattern Recognition (cs.CV) #FOS: Computer and information sciences #Graphics (cs.GR) #Robotics and Sensor-Based Localization

paper · pdf · doi:10.48550/arxiv.2408.09702

openalex publication_date 2024/08/19 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

The correct insertion of virtual objects in images of real-world scenes requires a deep understanding of the scene's lighting, geometry and materials, as well as the image formation process. While recent large-scale diffusion models have shown strong generative and inpainting capabilities, we find that current models do not sufficiently "understand" the scene shown in a single picture to generate consistent lighting effects (shadows, bright reflections, etc.) while preserving the identity and details of the composited object. We propose using a personalized large diffusion model as guidance to a physically based inverse rendering process. Our method recovers scene lighting and tone-mapping parameters, allowing the photorealistic composition of arbitrary virtual objects in single frames or videos of indoor or outdoor scenes. Our physically based pipeline further enables automatic materials and tone-mapping refinement.

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