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Enabling My Robot To Play Pictionary : Recurrent Neural Networks For Sketch Recognition

2016/08/11 by Ravi Kiran Sarvadevabhatla, Sarvadevabhatla, Ravi Kiran, Jogendra Nath Kundu +3 · 1 citation
Computer Science · Earth and Planetary Sciences · #3D Surveying and Cultural Heritage #Computer Vision and Pattern Recognition (cs.CV) #FOS: Computer and information sciences #Handwritten Text Recognition Techniques #Image Processing and 3D Reconstruction

paper · pdf · doi:10.48550/arxiv.1608.03369

openalex publication_date 2016/08/11 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Freehand sketching is an inherently sequential process. Yet, most approaches for hand-drawn sketch recognition either ignore this sequential aspect or exploit it in an ad-hoc manner. In our work, we propose a recurrent neural network architecture for sketch object recognition which exploits the long-term sequential and structural regularities in stroke data in a scalable manner. Specifically, we introduce a Gated Recurrent Unit based framework which leverages deep sketch features and weighted per-timestep loss to achieve state-of-the-art results on a large database of freehand object sketches across a large number of object categories. The inherently online nature of our framework is especially suited for on-the-fly recognition of objects as they are being drawn. Thus, our framework can enable interesting applications such as camera-equipped robots playing the popular party game Pictionary with human players and generating sparsified yet recognizable sketches of objects.

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