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Story Shaping: Teaching Agents Human-like Behavior with Stories

2023/01/24 by Xiangyu Peng, Peng, Xiangyu, Christopher Cui +7 · 1 voice · 2 citations
Computer Science · #Artificial Intelligence (cs.AI) #Computer Science and Game Theory (cs.GT) #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC) #Topic Modeling

paper · pdf · doi:10.48550/arxiv.2301.10107

openalex publication_date 2023/01/24 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Reward design for reinforcement learning agents can be difficult in situations where one not only wants the agent to achieve some effect in the world but where one also cares about how that effect is achieved. For example, we might wish for an agent to adhere to a tacit understanding of commonsense, align itself to a preference for how to behave for purposes of safety, or taking on a particular role in an interactive game. Storytelling is a mode for communicating tacit procedural knowledge. We introduce a technique, Story Shaping, in which a reinforcement learning agent infers tacit knowledge from an exemplar story of how to accomplish a task and intrinsically rewards itself for performing actions that make its current environment adhere to that of the inferred story world. Specifically, Story Shaping infers a knowledge graph representation of the world state from observations, and also infers a knowledge graph from the exemplar story. An intrinsic reward is generated based on the similarity between the agent's inferred world state graph and the inferred story world graph. We conducted experiments in text-based games requiring commonsense reasoning and shaping the behaviors of agents as virtual game characters.

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