2022/09/12 by Zheng Chen, Chen Wang, Chen, Zheng +5 · 3 citations
Computer Science · #Advanced Vision and Imaging #Computer Graphics and Visualization Techniques #Computer Vision and Pattern Recognition (cs.CV) #FOS: Computer and information sciences #Generative Adversarial Networks and Image Synthesis #Graphics (cs.GR)
paper · pdf · doi:10.48550/arxiv.2209.05277
openalex publication_date 2022/09/12 · openalex created_date 2022/09/14 · openalex updated_date 2026/07/28
Neural Radiance Fields (NeRF) achieve photo-realistic view synthesis with densely captured input images. However, the geometry of NeRF is extremely under-constrained given sparse views, resulting in significant degradation of novel view synthesis quality. Inspired by self-supervised depth estimation methods, we propose StructNeRF, a solution to novel view synthesis for indoor scenes with sparse inputs. StructNeRF leverages the structural hints naturally embedded in multi-view inputs to handle the unconstrained geometry issue in NeRF. Specifically, it tackles the texture and non-texture regions respectively: a patch-based multi-view consistent photometric loss is proposed to constrain the geometry of textured regions; for non-textured ones, we explicitly restrict them to be 3D consistent planes. Through the dense self-supervised depth constraints, our method improves both the geometry and the view synthesis performance of NeRF without any additional training on external data. Extensive experiments on several real-world datasets demonstrate that StructNeRF surpasses state-of-the-art methods for indoor scenes with sparse inputs both quantitatively and qualitatively.