2019/02/09 by Rémy Degenne, Degenne, Rémy, Wouter M. Koolen +1 · 7 citations
Decision Sciences · Computer Science · #Advanced Bandit Algorithms Research #Machine Learning and Algorithms #Reinforcement Learning in Robotics
paper · pdf · doi:10.48550/arxiv.1902.03475
We determine the sample complexity of pure exploration bandit problems with multiple good answers. We derive a lower bound using a new game equilibrium argument. We show how continuity and convexity properties of single-answer problems ensures that the Track-and-Stop algorithm has asymptotically optimal sample complexity. However, that convexity is lost when going to the multiple-answer setting. We present a new algorithm which extends Track-and-Stop to the multiple-answer case and has asymptotic sample complexity matching the lower bound.