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Can Multisensory Cues in VR Help Train Pattern Recognition to Citizen\n Scientists?

2018/03/31 by Alina Striner, Striner, Alina
Environmental Science · Neuroscience · Psychology · #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC) #Machine Learning (cs.LG) #Multimedia (cs.MM) #Multisensory perception and integration #Olfactory and Sensory Function Studies #Tactile and Sensory Interactions #Water Quality Monitoring Technologies

paper · pdf · doi:10.48550/arxiv.1804.00229

openalex publication_date 2018/03/31 · openalex created_date 2022/10/03 · openalex updated_date 2026/07/28

Abstract

As the internet of things (IoT) has integrated physical and digital\ntechnologies, designing for multiple sensory media (mulsemedia) has become more\nattainable. Designing technology for multiple senses has the capacity to\nimprove virtual realism, extend our ability to process information, and more\neasily transfer knowledge between physical and digital environments. HCI\nresearchers are beginning to explore the viability of integrating multimedia\ninto virtual experiences, however research has yet to consider whether\nmulsemedia truly enhances realism, immersion and knowledge transfer. My work\ndeveloping StreamBED, a VR training platform to train citizen science water\nmonitors plans to consider the role of mulsemedia in immersion and learning\ngoals. Future findings about the role of mulsemedia in learning contexts will\npotentially allow learners to experience, connect to, learn from spaces that\nare impossible to experience firsthand.\n

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