2025/07/31 by Marta Bieńkiewicz, Julia Ayache, Bieńkiewicz, Marta +33
Computer Science · Psychology · #Augmented Reality Applications #Computers and Society (cs.CY) #Emerging Technologies (cs.ET) #FOS: Biological sciences #FOS: Computer and information sciences #Graphics (cs.GR) #Human-Computer Interaction (cs.HC) #I.2 #I.3.0 #J.4 #K.4 #Neurons and Cognition (q-bio.NC) #Social Robot Interaction and HRI #Virtual Reality Applications and Impacts
paper · pdf · doi:10.48550/arxiv.2507.23454
openalex publication_date 2025/07/31 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28
This article explores a critical gap in Mixed Reality (MR) technology: while advances have been made, MR still struggles to authentically replicate human embodiment and socio-motor interaction. For MR to enable truly meaningful social experiences, it needs to incorporate multi-modal data streams and multi-agent interaction capabilities. To address this challenge, we present a comprehensive glossary covering key topics such as Virtual Characters and Autonomisation, Responsible AI, Ethics by Design, and the Scientific Challenges of Social MR within Neuroscience, Embodiment, and Technology. Our aim is to drive the transformative evolution of MR technologies that prioritize human-centric innovation, fostering richer digital connections. We advocate for MR systems that enhance social interaction and collaboration between humans and virtual autonomous agents, ensuring inclusivity, ethical design and psychological safety in the process.