vix.ing · top · new · best · stats · spec

Games on Graphs: A Time-Efficient Algorithm for Solving Finite Reachability and Safety Games

2024/06/07 by Christian Giannetti, Giannetti, Christian
Computer Science · #Artificial Intelligence in Games #Computer Science and Game Theory (cs.GT) #FOS: Computer and information sciences #Logic, Reasoning, and Knowledge #Multi-Agent Systems and Negotiation

paper · pdf · doi:10.48550/arxiv.2406.05245

openalex publication_date 2024/06/07 · openalex created_date 2024/06/12 · openalex updated_date 2026/07/28

Abstract

In recent years, there has been a growing interest in games on graphs within the research community, fueled by their relevance in applications such as economics, politics, and epidemiology. This paper aims to comprehensively detail the design decisions involved in developing a time-efficient algorithm for solving finite reachability and safety games on graphs. The primary contribution of this work is the introduction of a novel algorithm that effectively addresses both reachability and safety games by exploiting their inherent duality. The performance of the proposed algorithm is rigorously evaluated against traditional methods using a randomized testing framework. The paper is organized as follows: first, we provide the reader with a theoretical overview of reachability and safety games, followed by an in-depth discussion on the construction of the playing arena. A formal definition of reachability and safety games and a review of traditional algorithms for their resolution are then presented. Subsequently, the multiple-perspective algorithm is introduced along with its optimizations. The paper concludes with an extensive set of experiments and a comprehensive discussion of their results.

Related