2022/09/15 by Atsuya Kobayashi, Kobayashi, Atsuya, Ryogo Ishino +11
Computer Science · #Artificial Intelligence (cs.AI) #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC) #Innovative Human-Technology Interaction #Interactive and Immersive Displays #Music Technology and Sound Studies
paper · pdf · doi:10.48550/arxiv.2209.07023
openalex publication_date 2022/09/15 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28
There is a long history of an effort made to explore musical elements with the entities and spaces around us, such as musique concrète and ambient music. In the context of computer music and digital art, interactive experiences that concentrate on the surrounding objects and physical spaces have also been designed. In recent years, with the development and popularization of devices, an increasing number of works have been designed in Extended Reality to create such musical experiences. In this paper, we describe MR4MR, a sound installation work that allows users to experience melodies produced from interactions with their surrounding space in the context of Mixed Reality (MR). Using HoloLens, an MR head-mounted display, users can bump virtual objects that emit sound against real objects in their surroundings. Then, by continuously creating a melody following the sound made by the object and re-generating randomly and gradually changing melody using music generation machine learning models, users can feel their ambient melody "reincarnating".