2012/02/12 by Manuel Cebrián, Manuel Cebrian, Cebrian, Manuel +4
Computer Science · Physics and Astronomy · Psychology · Social Sciences · #Child and Animal Learning Development #Evolutionary Game Theory and Cooperation #Experimental Behavioral Economics Studies #FOS: Computer and information sciences #FOS: Physical sciences #Physics and Society (physics.soc-ph) #Social and Information Networks (cs.SI) #cs.SI #physics.soc-ph
paper · pdf · doi:10.48550/arxiv.1202.2503
Presented at the Workshop of Information in Networks (WIN), New York, USA, September 2009
arxiv created 2012/02/12 · openalex publication_date 2012/02/12 · arxiv updated 2012/02/14 · openalex created_date 2016/06/24 · openalex updated_date 2026/07/28
We perform laboratory experiments to elucidate the role of historical information in games involving human coordination. Our approach follows prior work studying human network coordination using the task of graph coloring. We first motivate this research by showing empirical evidence that the resolution of coloring conflicts is dependent upon the recent local history of that conflict. We also conduct two tailored experiments to manipulate the game history that can be used by humans in order to determine (i) whether humans use historical information, and (ii) whether they use it effectively. In the first variant, during the course of each coloring task, the network positions of the subjects were periodically swapped while maintaining the global coloring state of the network. In the second variant, participants completed a series of 2-coloring tasks, some of which were restarts from checkpoints of previous tasks. Thus, the participants restarted the coloring task from a point in the middle of a previous task without knowledge of the history that led to that point. We report on the game dynamics and average completion times for the diverse graph topologies used in the swap and restart experiments.