2021/07/22 by Preetha S, Rajeshwari K, S, Preetha +5
Computer Science · #Computers and Society (cs.CY) #FOS: Computer and information sciences #cs.CY
paper · pdf · doi:10.48550/arxiv.2107.10556
6 pages, 3 tables
arxiv created 2021/07/22 · arxiv updated 2021/07/23
Activity-based learning helps students to learn through participation. A virtual codeathon activity, as part of this learning scheme, was conducted for 180 undergraduate students to focus on analysis and design of solutions to crucial real-world problems in the existing Covid-19 pandemic situation. In this paper, an analysis is made to know the problem solving skills of students given a single problem statement. Evaluators can further collate these multiple solutions into one optimal solution. This Codeathon activity impacts their practical approach towards the analysis and design.