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Asynchronous games: innocence without alternation

2007/06/08 by Paul-André Melliès, Samuel Mimram, Melliès, Paul-André +1
Computer Science · #Computability, Logic, AI Algorithms #FOS: Computer and information sciences #Logic in Computer Science (cs.LO) #Logic, Reasoning, and Knowledge #Logic, programming, and type systems #cs.LO

paper · pdf · doi:10.48550/arxiv.0706.1118

arxiv created 2007/06/08 · openalex publication_date 2007/06/08 · arxiv updated 2009/12/01 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

The notion of innocent strategy was introduced by Hyland and Ong in order to capture the interactive behaviour of lambda-terms and PCF programs. An innocent strategy is defined as an alternating strategy with partial memory, in which the strategy plays according to its view. Extending the definition to non-alternating strategies is problematic, because the traditional definition of views is based on the hypothesis that Opponent and Proponent alternate during the interaction. Here, we take advantage of the diagrammatic reformulation of alternating innocence in asynchronous games, in order to provide a tentative definition of innocence in non-alternating games. The task is interesting, and far from easy. It requires the combination of true concurrency and game semantics in a clean and organic way, clarifying the relationship between asynchronous games and concurrent games in the sense of Abramsky and Melliès. It also requires an interactive reformulation of the usual acyclicity criterion of linear logic, as well as a directed variant, as a scheduling criterion.

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